![]() If You are Using this Datapack in a Youtube Video credit me for making the pack. To Run the pack just add this pack to your worlds Datapack folder then Join the Game. The higher InhabitedShinyGear goes, (up until a specific cap, probably something less dramatic than 50 hours), the more likely mobs are to spawn with diamond/iron armor, perhaps from 0.1% up to 0.5% (in the case of diamond armor), such that it's still a matter of killing around 200 zombies/skeletons before you find one wearing diamond armor. Minecraft But Zombies Drop OP Items when you kill them, there are many OP Items. There is a small chance that zombies, husks, and zombie villagers will drop a potato upon being slain, but the chance is often less than one percent. ![]() For instance, the odds of finding diamond armor could be about 0.1% (instead of 0.04%), but once the player(s) in the area have acquired the advancement "Cover Me With Diamonds", they begin to increment a second InhabitedTime counter, perhaps InhabitedShinyGear. Answer (1 of 2): For Java, at least: If zombies are wearing armour (that they didnt pick up), theres an 8.5 of them dropping it, with the percentage going up by one for each looting level. With bows, however, a knockback effect is even About How Stick Bedrock Minecraft To. Perhaps one way to address this without making life unnecessarily hard on ill-equipped players would be to specifically spawn higher tier armor near players who already have said higher tier armor. Killing a skeleton will have a chance to drop up to two arrows. The same can be said for iron armor at just 1.27%, and frankly even moreso given the fact that iron armor doesn't help the mob nearly as much as diamond, and yet it's rare enough to be spotted once in a week of in-game combat. I understand from a gameplay perspective that it would be unbalanced to have zombies spawning with diamond armor all the time, but surely 0.04% (or about 1 in 2,500) is unnecessary. Browse and download Minecraft Zombie Data Packs by the Planet Minecraft community. The looting enchantment increases the chance for these items to drop. ![]() You want a chest with 5 to 10 random colorized wool bloc inside Loots tables are made for that You want a mod drop a sword with a custom enchantment only when a player kill it Loots tables are the solution All is. New info: I got a comment irl about this and it was like this: That are basically a phantom But this ones are smarter. Zombies will rarely drop shovels, swords, carrots, potatoes, Iron ingots,and armor (if equipped). Loot tables can define custom loots (items/blocks set), choosed randomly respecting some rules. They start spawning after the player has been in the end and acts almost like normal zombies. The odds of finding, say, a zombie with even one piece of diamond armor have always been exorbitantly rare. A zombie with a elyra that spawned flying and can fly up and down in different to players who almost only gliding. ![]()
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